Backstory: Asgardia was the seventh of seven island paradises. Each island represented a level to get to Elysium, or what lied beyond Asgardia. One day, however, a strange storm struck Asgardia and made it into a living nightmare.
For years, a group called Guardians monitored sixteen ordinary kids. Now they are preparing to approach each one and ask them to join the Seekers Initiative, a group composed of extraordinary people, to find out what happened to Asgardia and clear the way to Elysium. In order to do that, they must pass through the other six levels - Avalonia, Atlantis, Elaea, Antillia, Eden, and Aotearoa - and meet very dangerous enemies and allies.
Avaloniais where all of your fears come to life. In order to pass on, you must find a way to defeat them.
Atlantis is the world in which your dreams come alive, especially your nightmares. You must find a way to defeat them. Atlantis is nothing compared to Asgardia in terms of the dreamscape, however.
Elaea is where you must believe in yourself and your teammates in order to survive - this world is all about building team bonds and strength. If you can't work as a team, you cannot succeed here.
is the world in which your resolve and mind will be tested. You must know yourself in order to fight back.
Eden is where you must be able to see past surfaces and appearances to the truth. It will present you with lies and deception hidden underneath a mask of purity and light, and if you cannot learn to distinguish between the truth and lies, you cannot pass.
Aotearoa is where you must face your own self and come to terms with who and possibly what you are in order to survive, for the greatest challenge you will face is your own self.
Asgardiause to be paradise, until it was cursed. All of the skills you learned from the other six worlds will come into play here, and it will take all sixteen Seekers and Guardians to save this world and all the others before they crumble to dust -- taking the Seekers along with them.
*Only sixteen people will be accepted for the Seekers. The rest will stay behind and be Guardians (who will have an adventure of their own).
- NO godmoding - meaning your character cannot be the "best" at something.
- Always be kind in your RPing. No cussing, etc.
- All MB rules apply.
- Be realistic. For example, if you've sustained heavy injuries, your character won't suddenly be able to fight off all the bad guys and be the hero. They'll be weak and in need of help.
- ONLY ONE PERSON CAN HAVE A MAIN POWER. For example, Arabella has the main power of dreaming and controlling the dream world, and controlling death/spirits. No one else can claim those powers! Your TWO main powers are the ones you are strongest at, and are your best ones. For example, my character's main power is dreams - so she will be amazing at controlling dreams, but not so much the weather even though she can control it a little. Your minor powers (NO MORE THAN THREE) are ones that you can't control very well, and aren't your main strong point.
Nickname/what you preferred to be called:
Seeker/Guardian outfit (jeans/pants or skirt, t-shirt or some form of shirt, and cloak with your patron god(s)' symbol(s) on it, but you choose all the colors):
Greek patron god(s):
Strengths (JUST A FEW):
Seeker or Guardian? (after sixteen RPers join, you will become default Guardian):
Name: Arabella Nickolette
Nickname/what you preferred to be called: Nikki or Nyla
Last Name: Sealand
Looks: golden eyes, silvery-blonde hair, tall, slim, wiry, generally prefers dark grey jeans and a light gray t-shirt along with a simple silver chain with sapphire pendant.
Seeker/Guardian outfit: black pants, white shirt, black cloak with symbol of Hades and Morpheus on it (since her patrons are the god of death and the god of dreams)
Greek Patron god(s): Hades/Thanatos (for death) and Morpheus (for dreams)
MAIN Power (ONLY CHOSE TWO): the world of dreams (being able to control and appear in others' and her own dreams, controlling sleep and nightmares, etc.), and death/spirits
MINOR Powers: telekinesis, controlling weather, magic
Personality: mysterious, can be dark, is friendly once you get to know her, kind, clever
Trademark: red lipstick and her comebacks
Background: lived with a friend after her parents mysteriously went missing when she was a baby, attended high school, and kept her powers secret. When a Guardian approached her, she agreed, eager for adventure.
Weaknessses: She tends to mistrust everyone, she can be very rash, she doesn't often think before speaking, she can be extremely rude
Strengths: she often apologizes and is willing to see that she can be wrong, she is extremely loyal, she is very introspective
Seeker or Guardian?: Seeker
Other: has an uncanny ability to read people (without mind powers)
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N y l a ✵ MBer since 2012
"Oh, we're all just searching, not knowin' where we're going.
And it makes us nervous, so we try to find a way out.
We're still v a g a b o n d s."